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Answer: |
These
are the current mainstream video display technologies
available today. DILA is short for Digital Image Light
Amplification, LCD stands for Liquid Crystal Display,
DLP corresponds to Digital Light Projection, and CRT
means Cathode Ray Tube. Plasma, of course, is indicative
of a type of electrically charged gas material.
Of
these types of technologies, CRT is the most mature,
yielding the highest overall quality video images. Being
a phosphor technology, it is the most flexible and
natural in itís color rendition and perfect black
levels (zero light output), but also limited in overall
light output as well as complex to align and calibrate.
Since CRT technology is steadily being replaced by the
smaller, simpler ìdigitalî projector technologies,
it is typically only available as a very high end
product at this time.
LCD is,
generally speaking, the oldest Digital technology of
todayís lamp driven displays. It is basically a high
output lamp shooting itís light though an optics
system comprised of color splitting dichroic (colored)
mirrors and LCD panels that block the light path a given
amount for every pixel in the image. Since it is a
transmissive (passing light ìthroughî) device, it is
subject to losses due to the quality of panel and optics
materials. These same materials can cause significant
color shift, as well. Although great inroads have been
made in terms of materials quality and transmissive
abilities, LCD is nearing the realistic limits of itís
technology due to the fact that the structure of LCD
panels makes it very difficult to squeeze the pixels
closer together (pixel density) at a reasonable cost
factor. The other problem is that for increased pixel
density, it requires a more powerful lamp to reproduce
the desired light output, so as resolution increases, so
does lamp power and thus, heat, need for ventilation and
stronger optics materials, and noise.
DILA and DLP
fall into the category of ìreflectiveî technology,
that is they reflect a given amount of light for every
pixel of the image. Of these two DLP is the newest and
most unique. It utilizes a DMD (Digital Micro-mirror
Device) chip that has hundreds of thousands to millions
(depending on resolution) of tiny, hinged mirrors on
itís face. These shutter back and forth between on and
off a given amount of times in a given period of time,
to produce the necessary amount of light for each pixel
of the image. There is almost zero light loss and the
pixels can be crammed extremely close together, reducing
the ìscreen doorî effect common to LCD. This also
results in a lower lamp output requirement, which, in
turn helps reduce heat, cooling requirements, noise,
etc. Since it is a reflective device, the color
rendition is very accurate with excellent tracking and
image detail. Since the DMD device is basically a memory
chip in itís architecture, it is relatively simple to
scale up to higher resolutions while yielding
unparalleled reliability. DLPís main drawback is a
relatively poor black level and low contrast ratio on
video sources. Great strides are being made on these
issues every day, thus assuring that DLP will be one of
the premier technologies of the future.
DILA is
closely related to the LCD family of digital products by
being a reflective LCD film device. It works essentially
the same way as the DLPís in this respect but does so
utilizing the best that LCD technology has to offer.
Since the actual device is not made of a glasslike
substance like typical LCDís and is much smaller, the
density ratio of pixels can be considerably higher. So
much so, in fact, that DILA is currently the packaging
champion with respect to pixel density. Hence, the
resolution problem of LCD is solved, enabling
significantly higher resolution capabilities. As of this
writing, HDTV/QXGA models are just now being shown, and
will soon be available for super high-end applications.
DILA does have its drawbacks, however. They are
significantly larger than the tiny DLP and LCD
projectors, and they commonly suffer similar color
shifting problems like LCD (although typically very
slight).
Plasma is the
newest digital technology (although a very old concept)
and possibly the most interesting. In laymanís terms,
it is basically a cross between LCD and CRT technology.
It is built like an LCD, but produces itís light in a
similar manner to CRT, using analog voltages and current
to excite a charged gas to emit light. Due to the large
size of these displays, it is very costly to produce the
highest typical resolution plasma panels. They benefit
from their inherent shallow architecture to create very
compact packaging, but suffer in image quality due to
the rather large comparative distances between pixels.
Color rendition and contrast ratio tend to be good, but
black levels suffer from low resolution color decoding,
yielding quite a bit of low image light scene artifacts.
Like CRT, plasma also can wear out itís display
elements and is subject to screen burn, while the only
wear element on the other Digital technologies is the
lamp. |